Achord Mobile App

This music-centered mobile application was created with the goal of supporting positive and meaningful social interactions between young adults. The creative process involved user research, creating personas, and designing both low and high fidelity prototypes to be tested by the target audience.

Year

2021

Organization

Rochester Institute of Technology

Project Type

UI Design / UX Design / UX Research

Role

UI/UX Designer, UX Researcher

A mockup of the Achord application on an iPhone X

Project Overview

Combining music with social interaction

The goal of this team project was to explore a playful musical application that supports positive and meaningful social interactions between young adults. We researched potential features that augment the human experience and created a prototype showcasing them. We included features such as group music curation, soundtracks based on biometric data, and networking based on shared tastes. Our process involved user research, creating personas, and designing both low and high fidelity prototypes to be tested by the target audience.

Challenge

Design a social media application that facilitates positive interaction and sharing based on music

My Role/Responsibilities

UI Design
UX Design
UX Research

Research & Planning

General Approach

1. Identify a problem statement
2. Solidify stakeholders
3. Conduct contextual inquiry
4. Develop an affinity diagram
5. Create personas that capturing user base
6. Design lo-fidelity prototype of application
7. Create high-fidelity, interactive prototype as final product
8. Test prototype using representatives of user base to determine whether or not problem statement has been solved

Stakeholders

The stakeholders we identified are as follows:

Contextual Inquiry & Affinity Mapping

We crafted a semi-structured interview guide containing questions about social media and music consumption experiences and habits. Participant demographics are shown below. The data from this process was then parsed and categorized into an informative affinity diagram, guiding the design process to keep user needs and desires at the forefront of our minds.

Personas

Developing Personas

Together, my team followed the process outlined by Alan Cooper for developing personas. From our affinity diagram, participants were mapped along axes representing core functionality, desires, and dislikes. We were able to produce one primary and two secondary personas to represent the population we were designing for. Our main focus was on users who enjoy listening to music with others in a synchronous fashion. Secondary users were asynchronous sharers or listeners who don't enjoy sharing music with others.

Design & Prototyping

Zeroing in on features and design concepts

We then agreed on a fixed set of features that were deemed musts for a design that satisfied the needs and desires of our personas. The next step was deciding how to implement them. Our work can be found in our InVision Freehand document. At this stage in the project, the team decided on the name Achord for our application. "Accord" is defined as harmony between people or views, something we desire in positive social media interactions. "Chord" is a musical concept of individual notes coming together to make sound with more depth. Intertwined together as "Achord", we believe these words evoke the meaningful social media music experience we seek to create.

Design System Ethos

01

Purposeful use of color with softer hues & adhering to industry standards

02

Contrast in typeface weight and size create a hierarchy to single out important information

03

Similar component layouts that remain consistent throughout all pages

Lo-Fi Prototype

This lo-fi iteration is broken up into workflows to help alleviate the tangled webs of arrows showing connections between screens that can occur.

Hi-Fi Prototype

The hi-fi prototypes below are separated by workflow. The full Figma prototype can be found here.

Final Thoughts

Newfound interest in UX Research

This was my first experience taking a human-computer interaction course, and I learned a lot about the psychology behind many of the design elements I already knew about. I found a new interest in user experience research, and I hope to be able to incorporate more of it into my future projects.

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